Une bande de joueurs qui ne veulent pas se prendre la tête !

Nous sommes le Sam 27 Avr 2024, 23:05




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 Sujet du message: SWAT4 MOD SSF 3.1
MessagePosté: Sam 28 Oct 2006, 01:20 

Inscription: Mar 13 Juil 2004, 22:04
Messages: 1319
Pour les amateurs de l'excellent SWAT 4

SSF 3.1 Mod
What about trying this mod for our private sessions,
http://www.sheriffsdpt.com/downloads.html
Looks Great and much more accurate than the normal version we play,


More Immersive

********************************************************
* *
* S.S.F. Realism Mod v3.1 for Swat4 TSS Expansion Pack *
* *
********************************************************

Authors: SSF (Sheriff's Special Forces)
Executive Producer & Main Modder: TheOnly

Additional Coders: Gunmod, Udes, [SAS]Moebius, Code 11 Team
Map Makers & Map Bug fix: Scooby(boo), Zeus_CST, SwAtDoG, CMAC, NOVA, DeAdMaN, Hawk, SON1C
Texture: CiVViE, Gunmod, TheOnly, Zeus-CST, kAz
Support, convertion, recoding & Adminstration: TheOnly
Research & Development: Gunmod, TheOnly
Technical Assistance: Code 11 Team, Kïller, Udes, Zeus-CST, kAz
Testing & QA: Entire SSF Squad
Further Credits, see End:

To learn more about SSF - Sheriffs Special Forces, goto www.sheriffsdpt.com - Use our forum to get in touch with us.
Contact email: contact@sheriffsdpt.com


OBS!!
========

Make sure you have Swat4 The Stetchkov Syndicate Expansion Pack installed before you install this mod. You adjust these settings to your liking. All keys/ gameplay is set to default, and again, adjust them to your liking.


Version 3.1 Minor update

Change log
=============

- Fixed portal error in Cabin Fever
- Added map "Civil Unrest" to the single player carrer, QMM Mode & Team Death Match.
- Placed all 13 Custom maps first in the Campaign, with normal equipments droping for each of the 7 first maps.
- 33 map carrer mode with all the custom maps first.
- Changed COOP QMM timer to 15 min.
- Fixed the text for "Door lockced" and "Door unlocked" commands.
- Minor weapon textures polish done on a few weapon.
- for more details, see "DESCRIPTION v3.0" below.



DESCRIPTION v3.0
===================

Single Player Career, Quick Mission Maker & COOP QMM:

- 12 Player made maps with Mission briefing, floorplans, location pictures etc. 5 Swat3 Original remakes, 1 Swat3 custom map remake & 6 new maps made by members of the Swat4 community.
- Career Mode starts with the orignal 7 TSS(expansion) maps, then the 13 original SWAT4 maps, followed by the 5 SWAT3 Remakes, then 6 new custom maps before the Career mode is ended by The SWAT3 remake Operation Apollo.
- All the maps added into the SSF Mod can be altered and played in the Quick Mission Maker and COOP QMM.
- If You want to play the Custom maps straight away, you can use the QMM, and use standard objectives for each mission.


AI changes
=============

- Both officer and enemy/hostages AI has been changed/tweaked to act more diverse and as real as possible.
- The Instant Quick Draw for Enemy AI has been changed to "not" instant.
- AI has a better hearing ranges and will react appropriately (walking is important)
- AI can now engage or disengage officers at closer ranges.
- AI is more unpredictable.
- AI more likely to use cover when under fire.
- AI will fake surrendering more often.
- AI "moral effects" changed for more realistic gameplay. (Seeing buddies killed, getting shot, etc)
- AI more prone to engage or kill hostages when threatened or hearing you.
- AI will run farther when trying to hide.
- When barricaded, AI will watch nearby doors and attack if they notice any nearby doors open.
- AI Swat will clear a room more effectively.
- AI Swat will not watch a non-threat more than a new threat.
- 40+ smaller changes that all in all gives you a better AI.


Weapons & Equipment
======================

- All weapons has been altered to realistic settings like:
- Range
- Accuracy
- Recoil
- Rate of fire
- Ammo
- Muzzle Velocity
- More magazines
- Penetration levels

- 2 new weapons:
- Colt Car 6.8 Remington 10x Scope with UE, JHP, FMJ and AP rounds.
- UE is Ultra Expanding, and will penetrate but not go through the body/head of a suspect.
- AP - Armor Peircing rounds is the most powerful ammo ingame.
- Glock 18 with selectable Single and Full Auto.
- 3D Models & Animations - both the Colt and the new Glock use already ingame models
- We hope to bring you alot more weapon models in the next version of this mod.

- Some weapons has, for the purpose of balancing Team Death Match, been made a little harder to use. This include but not limited to, the SAW, Desert Eagle, AK 47. The changes done have been as minimal as possible.
- AK47 and UZI selectable in All Modes.
- Quicker change between weapons and/or equipment.
- C2 count is now 6.
- Wedge count is now 5.
- Pepperball Gun and Pepperspray dont work on gasmasked individuals anymore. Accuracy and range have been reduced, and the Pepperball Magazine now holds 50 rounds.
- Armor now reflects real life as closely as the game engine allows. Balancing Team Deathmatch has been a high priority.
- Being Stunned lasts 7 seconds for flashbang, LTL Shotgun, Pepperball, Taser, Stinger and Baton Round. Stingray Taser lasts 5 seconds. The AI is stunned for 8 seconds.
- CS gas emission lasts for 12 seconds. Minimum gas period is 6.1 seconds if you can get away from the gas. Max gassed time is 12.2 seconds.
- CS Gas, Stinger & Flashbang have a normal range effect.


GamePlay changes
===================

- Aggresive Arrest has been added, witch allows you to arrest uncompliant Hostages/Suspects.
- Check Door function added, with commands to report. (Default: CAPS LOCK)
- Auto Switch back to last used weapon after using tactical aids.
- Melee attack range (including Stingray Taser), has been cut in half. From 3+ meters down to 1.5 meters.
- Timer in COOP changed to 15 minutes as default.


Multiplayer
==============

- 32 player TDM server...This function is highly experimental, and is added purely for testing purposes. The default Number is still 16 players. You should test how many your server/internet connection can handle. Some maps might not work with more then 16 players.
- We have spent alot of effort in making realistic weapons for Singleplayer/COOP, and at the same time balancing weapons and armor for Team Deathmatch. It has been give and take, but we think that we've gotten a good result.
- Being Stunned lasts 7 second for flashbang, LTL Shotgun, Pepperball, Taser, Stinger and Baton Round. Stingray Taser lasts 5 seconds.
- CS gas emission lasts for 12 seconds. Minimum gassed period is 6.1 seconds if you can get away from the gas. Max gassed time is 12.2 seconds.
- Pepperball Gun and Pepperspray dont work on gasmasked individuals anymore. Accuracy and range turned down, and the Pepperball Magazine now holds 50 rounds.
- Melee attack range (including Stingray Taser), has been cut in half. From 3+ meters down to 1.5 meters.
- 7 Custom Multiplayer maps comes with the mod.
- Skins: The custom skins that VUGames shipped with the Expansion, have several flaws. The suspects look like Swat officers, and the heavy armor on the Swat Officer skins are the same as the default skin. We have fixed/improved this.
- If Armor IS penetrated, JHP will do most damage. If the Armor is NOT penetrated, FMJ will do most damage.
- Light Armor= Level IIA, Heavy Armor= Level III.
- Level IIA Armor will take: 5 9mm/.40 FMJ while 5.56 and 7.62 will in most cases be one shot one kill. See above
- Level III Armor will take: 5 7.62 FMJ rounds or 6 5.56 FMJ rounds etc. down to 12 9mm FMJ.
- Helmet will protect you against lighter ammo, but not against rifles. Unprotected head shots are always lethal.
- AP=Armor Peircing rounds will kill with 2 body hit to level III armor, or 1 Head shot. Only the 10x scope sniper rifle has AP Rounds.
- The weakest round is the HK MP5 Silenced. It's ammo is Sub Sonic, making it weak.
- Alot of the textures(it's not practical to get every texture due to size) has been modified so they are no longer bullet proof. Cars, doors, pc's, servers and many other textures can be shot through. Bear in mind that all though ex. a car isnt bullet proof any more, the bullet loose alot of its velocity when passing through the car. This means that the bullet dont do mutch damage to the target, and more rounds would be needed to kill/incap the enemy.


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MessagePosté: Sam 28 Oct 2006, 10:45 
sport de tafiolle :D :D


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MessagePosté: Sam 28 Oct 2006, 22:29 

Inscription: Mar 13 Juil 2004, 22:04
Messages: 1319
Dis moi Bugs tu ne serais pas un phoenix par hazard ? :roll:
:fuckgoogle


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MessagePosté: Lun 30 Juil 2007, 16:22 

Inscription: Mar 13 Juil 2004, 22:04
Messages: 1319
Je fais remonter le post pour Roll et autres fans de ce genre de FPS tactiques:
-Ou on essaye le maximum pour coffrer la racaille plutot que de la faire passer au trepas direct meme si parfois la fussilade deviens inevitable soit parcequ'on est surpris soit parcequ on plus d autre moyens incapacitants a utiliser si on s en sert n'importe comment et que l'on est forces d Y aller ''DRY'' comme ils disent... esperant placer un tir de precision dans la main, le coude l epaule pour esperer qu'ils lachent leur flingues, soit en pleine tete si ils braquent un hotage.... et surtout ne leur tournez pas le dos car vous n'etes pas sur de les revoirs sauf en reve dans l'ambulance qui vous emmene a l hosto..
-Ou si tu bourrine en ouvrant une porte tu, ou ton collegue t'en prends une dans le gilet par balle ou dans le cul en moins d 1 sec.
Quelle bombe ce SWAT 4 et surtout le mode des SSF et celui des VOWS ( que j appelle SWAT 5 tellement les corrections apportees sont bien foutues, tout les guns, la balistiques, la resistance aux impacts des differentes surfaces, coprs, epaisseur des portes, les reactions des IA totalement revues, leurs reactions deviennent imprevisible, y en a qui sont defonces au crack tellement ils sont dingues), Mods ou l ambiance et les maps vous plongent dans une ambiance plus glauque que glauque... carrement flippant..

necessite SWAT 4 env 6 roros...
l'extension payante The stetchkov Syndicate entre 20 et 30 roros..
+ download gratos des divers Mods et Maps...

Apres + de 2 ans j'y joue encore et tjrs avec le meme plaisir...


Dernière édition par PB0_Fighter le Lun 30 Juil 2007, 16:34, édité 1 fois.

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MessagePosté: Lun 30 Juil 2007, 16:24 

Inscription: Lun 12 Mar 2007, 13:01
Messages: 1016
Localisation: l'arbresle dans le rhone
eric.bugs a écrit:
sport de tafiolle :D :D


pas mieux :fuckgoogle :cassetoi :counass :finga: :finga: :finga: :finga:




:lol: :lol: :lol: :lol: :lol:

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MessagePosté: Lun 30 Juil 2007, 16:36 

Inscription: Mar 13 Juil 2004, 22:04
Messages: 1319
C etait quoi deja ce sport, du velo sans selle ou quoi... ?? :lol: :lol:
Hey Bugs :fuckgoogle :partyman:


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MessagePosté: Lun 30 Juil 2007, 19:04 
Site Admin

Inscription: Mer 19 Mar 2003, 11:48
Messages: 6476
Je finis R6, CoJ,NLF1, SCCT,DE et après si l'addon a baissé je vois ça :pbomodif

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MessagePosté: Lun 30 Juil 2007, 20:49 

Inscription: Mar 13 Juil 2004, 22:04
Messages: 1319
A dans 10 piges Roll :lol: :counass je crois que ve vais te l'offrir... Bugs t as pas 20 Euros a me pretter il faut sauver le Mayor, explique lui qu'il perd sont temps avec ces jeux qui n'arrivent pas a la cheville de SWAT.. :prayer:


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MessagePosté: Mar 31 Juil 2007, 09:10 

Inscription: Lun 12 Mar 2007, 13:01
Messages: 1016
Localisation: l'arbresle dans le rhone
t as raison roll fais toi pas chier avec SWAT de m............
finis donc avant :

ZEDF
PRE
DCV
VF
ZFH
EZEZLCH
ZDHHJKLME
EECH
"PSGCDPD" celui la il est facile :lol: :lol: :lol:

puis fighter :cassetoi :banane :cnul

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MessagePosté: Mar 31 Juil 2007, 10:49 

Inscription: Mar 13 Juil 2004, 22:04
Messages: 1319
pfff, bon allez je vais allez faire un braquage de banque a Bugsville avec une batte de baseball pour payer Swat a Roll... :bear:


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MessagePosté: Mar 31 Juil 2007, 11:16 

Inscription: Lun 12 Mar 2007, 13:01
Messages: 1016
Localisation: l'arbresle dans le rhone
plus serieusement si je vois swat au prix que tu nous dis je le prendrai

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MessagePosté: Mar 31 Juil 2007, 12:16 
Site Admin

Inscription: Mer 19 Mar 2003, 11:48
Messages: 6476
Il faut prendre swat+l'addon, et si swat est à bas prix, l'addon est toujours trop cher.

Ceci dit dès que je tombe sur une "gold" à moins de 30 euros je l'achète ;)

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MessagePosté: Mar 31 Juil 2007, 12:30 

Inscription: Mar 13 Juil 2004, 22:04
Messages: 1319
Avec les prix actuels sur certains sites le total est deja a - de 30 Euros :wink:


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MessagePosté: Mar 31 Juil 2007, 13:42 
Site Admin

Inscription: Mer 19 Mar 2003, 11:48
Messages: 6476
ben j'ai pas trouvé... surtout que tu doubles les FDP si tu prends à 2endroits différents.

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MessagePosté: Mar 31 Juil 2007, 15:52 

Inscription: Mar 13 Juil 2004, 22:04
Messages: 1319
je check ca ce soir ;)


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