Une bande de joueurs qui ne veulent pas se prendre la tête !

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 Sujet du message: Wot maj
MessagePosté: Ven 30 Jan 2015, 06:58 

Inscription: Mer 14 Mai 2008, 13:49
Messages: 207
Localisation: Paris 20eme
Changes in Version 9.6

During this test, a number of full-scale Battles for Stronghold with the [WG] clan will be conducted. In these battles, Combat Reserves of the maximum Level X will be used. Clans will be able to use 2 Combat Reserves per battle.

Two types of Combat Reserves will be made available:

- Artillery Strike

- Airstrike

Each clan can build 2 new structures, where Combat Reserves will be produced, and try them out in Battles for Stronghold.
Vehicles

Two new Premium vehicles added: STA 2 and AMX CDC.
Fixed some issues with the visual models of the following vehicles: Е 100, T28 Concept, Tiger P, Achilles IIC, Ferdinand, Löwe.
Fixed some issues with the damage models of the following vehicles: Е 100, Löwe, Tiger P, M2, T95, AMX 50 B.

Maps

Improved the gameplay features of the Mines map.
Improved the performance on the Redshire map.
Fixed some visual issues on the Prokhorovka map.
Fixed the issues with the visual and damage models of some environmental objects.

Other

Reduced the price of requalification of a crew member to 500 gold.
Fixed the position of the “Remember me” checkbox on the login screen.
Fixed the brief display of a point where vehicle was last spotted instead of vehicle markers when switching between allies.
Fixed the playback of the "That was close" sound notification when player's own vehicle was damaged.
Fixed the issues with going to the Garage tab when choosing the Select a vehicle in the Garage option.
Fixed the issue with the view vector displayed instead of arc of fire on the minimap for SPGs, if that option was enabled in battle.
Fixed the display of arcs of fire on the minimap for SPGs with limited superstructure traverse angle.
Fixed some gameplay and interface issues in the Stronghold mode.
Fixed some interface issues in personal missions.
Fixed many issues with the new chat Contact list.
Fixed the display of nicknames of players being added to the Friends list.
Fixed some issues with the requalification of crew members.
Fixed some issues with the login via social networks feature in the game client.
Fixed some hang-ups and crashes of the game client.

Changes in Version 9.6 Public Test 1 vs. Version 9.5

Collapse
Important

Substantially changed the distribution of hits in the aiming circle (insignificantly reduced the number of hits at the very center of the reticle).
Added an option to change the qualification of crew members.
Reworked the chat Contact List (details below).
Rebalanced the view range of some tanks and tank destroyers.

Vehicles

Reworked the following vehicles in HD quality: Löwe,Ferdinand, E100, Tiger P, T95, Object 704, AMX 50 B.
Fixed some issues with the visual models of the following vehicles:Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog.
Fixed some issues with the damage models of the following vehicles: T28 concept, Stuart I, Achilles IIC.
Rebalanced some light tanks.

Maps and Objects

Fixed some unevenness of terrain on the Steppes, Prokhorovka, and Redshire maps.
Improved the gameplay features on the Mines map.
Removed the Dragon Ridge map from the game entirely.
Added the following maps to the Team Battle mode: Lakeville, Mines, and Sand River.
Improved the gameplay in the Team Battle mode for the Himmelsdorf map.
Changed some types of barricades on the Stalingrad map.
Added the effect of artillery preparation during the countdown before the start of a battle on the following maps: Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad.
Improved the effects on the Steppes, Mountain Pass, and Sand River maps.
Fixed the issue with concealment not working for some bushes on the Prokhorovka map.
Fixed the issues with visual and damage models for some environmental objects.

System and Performance

Optimized the display of some special effects.
Fixed the flickering of transparent foliage.
Fixed the visual stuttering of the game client with high latency.
Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized World of Tanks client window.
Optimised the memory consumption in battle.
Fixed some hang-ups and crashes of the game client.

Other

Added the options of registration and login in the game client through social networks.
Added the new “Remember me” option on the login screen.
Improved the interfaces of gold exchange and experience conversion.
Fixed the description of the Tank Sniper award.
Changed the inscription for French “Gardes courageux” to “Coeurs vaillants”.
Expanded Executive Commander’s Stronghold management permissions.
Fixed some issues with interface and gameplay in the Stronghold mode.
Fixed some issues with interface in personal missions.
Fixed some issues with functionality of the voice chat.
Fixed an issue with the awarding of the Naydin’s Medal.
Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed.
Fixed the “twitching” of the vehicle when viewing a battle replay.
Fixed some issues with the battle replay playback.

Detailed List of Changes to the Chat Contact List

Changed the structure of the Contact List (added categories, contact groups, Contact List settings).
Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players.
Added an option to create/edit/delete custom groups in the Contact List.
Added an option to search for a contact in the Contact List. (Note: this will prove helpful for those players who have many contacts in their Contact List).
Added an option to rearrange contacts in your Contact List using Drag & Drop.
Added activity statuses for players in the game client: in battle/in Garage. Statuses are displayed in the Contact List for player’s friends.
Rearranged the actions in the context menu.
Edited the texts of some actions in the context menu.
Added the variability in actions displayed in the context menu depending on the relationship between the players and interface.
Changed the interface of the Invitation to Tactical Unit window.

Detailed List of Changes to Vehicles
Changes in characteristics of U.S. vehicles:

T95E2:
* Cost of repair reduced by 31%

M41 Walker Bulldog:
* Reload time of the 76 mm Gun M32 for the M41 turret increased from 3.8 s to 4.5 s
* Reload time of the 76 mm Gun T91 for the M41 turret increased from 3.1 s to 3.3 s
* Reload time of the 76 mm Gun T91E5 for the M41 turret increased from 34 s to 38 s
* Reload time of the 76 mm Gun M32 for the M41A1 turret increased from 3.6 s to 4.4 s
* Reload time of the 76 mm Gun M32 late for the M41A1 turret increased from 3.5 s to 4.3 s
* Reload time of the 76 mm Gun T91 for the M41A1 turret increased from 3 s to 3.3 s
* Reload time of the 76 mm Gun T91E5 for the M41A1 turret increased from 32 s to 36 s

T37:
* View range of the T41 pilot number 1 turret decreased from 390 m to 385 m
* Dispersion of the 76 mm Gun T91 increased from 0.36 m to 0.38 m

T71:
* Gun dispersion on the move for the T71 suspension decreased by 23%
* Gun dispersion on hull traverse for the T71 suspension decreased by 23%
* Gun dispersion on the move for the T71A1 suspension decreased by 25%
* Gun dispersion on hull traverse for the T71A1 suspension decreased by 25%
* Aiming time of the 76 mm Gun M1A2 for the T71 turret decreased from 2.3 s to 2.1 s
* Aiming time of the 76 mm Gun T185 for the T71 turret decreased from 2.3 s to 2.1 s

T21:
* Gun dispersion on the move for the VVSS T48M1A1 suspension decreased by 12%
* Gun dispersion on hull traverse for the VVSS T48M1A1 suspension decreased by 12%
* Crossing capacity of the VVSS T48M1A1 suspension on solid terrain increased by 10%
* Crossing capacity of the VVSS T48M1A1 suspension on medium terrain increased by 8%
* Crossing capacity of the VVSS T48M1A1 suspension on soft terrain increased by 10%
* Gun dispersion on the move for the VVSS T48M1A2 decreased by 14%
* Gun dispersion on hull traverse for the VVSS T48M1A2 suspension decreased by 14%
* Crossing capacity of the VVSS T48M1A2 suspension on solid terrain increased by 11%
* Crossing capacity of the VVSS T48M1A2 suspension on medium terrain increased by 10%
* Crossing capacity of the VVSS T48M1A2 suspension on soft terrain increased by 12%
* Reload time of the 75 mm Gun M3 for the T21 turret decreased from 3.8 s to 3.5 s
* Dispersion of the 75 mm Gun M3 decreased from 0.46 m to 0.44 m
* Reload time of the 76 mm Gun M1A1 for the T21 turret decreased from 3.8 s to 3.3 s
* Dispersion of the 76 mm Gun M1A1 decreased from 0.43 m to 0.41 m
* Aiming time of the 76 mm Gun M1A2 for the T21 turret decreased from 2.3 s to 2.1 s
* Reload time of the 76 mm Gun M1A2 for the T21 turret decreased from 3.3 s to 3.2 s
* Dispersion of the QF 6-pdr Mk. III gun decreased from 0.43 m to 0.41 m
* Hit points increased from 590 to 600

T110E3:
* View range decreased form 400 m to 390 m

T110E4:
* View range decreased from 400 m to 390 m

T67:
* View range of the T49 turret decreased from 350 m to 320 m
* View range of the T67 turret decreased from 370 m to 340 m

M8A1:
* View range decreased from 370 m to 320 m

T40:
* View range decreased from 400 m to 310 m

T82:
* View range decreased from 370 m to 300 m

T29:
* View range of the T123 turret increased from 330 m to 350 m

Changes in characteristics of U.S.S.R. vehicles:

Т-54 lightweight:
* Crossing capacity of the Т-54 ltwt. suspension on soft terrain increased by 12%
* Crossing capacity of the T-54 enhanced ltwt. version suspension on medium terrain increased by 11%
* Crossing capacity of the T-54 enhanced ltwt. version suspension on soft terrain increased by 14%
* Aiming time of the 100 mm D-10T gun for the Т-54 lightweight version decreased from 2.9 s to 2.7 s
* Reload time of the 100 mm D-10Т gun for the Т-54 lightweight version decreased from 8.2 s to 7.6 s
* Dispersion of the 100 mm D-10Т gun on turret traverse reduced by 33%
* Aiming time of the 100 mm D-10T mod. 1945 for the Т-54 lightweight version turret reduced from 2.3 s to 2.2 s
* Reload time of the 100 mm D-10Т mod. 1945 for the Т-54 lightweight version turret reduced from 8 s to 7.5 s
* Dispersion of the 100 mm D-10Т mod. 1945 gun on turret traverse reduced by 33%
* Hit points increased from 1,200 to 1,250

МТ-25:
* Aiming time of the 45 mm 20K gun for the МТ-25 turret decreased from 2.3 s to 2.2 s
* Reload time of the 45 mm 20K 45 mm 20K gun for the МТ-25 turret decreased from 2.1 s to 2 s
* Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m
* Reload time of the 45 mm ВТ-43 gun for the МТ-25 turret decreased from 2.1 s to 2 s
* Reload time of the 37 mm Automatic SH-37 for the Т-34М mod. 1941 turret decreased from 45.7 s to 40 s
* Aiming time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s
* Reload time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s
* Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m
* Reload time of the 45 mm ВТ-43 gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s
* Aiming time of the 57 mm ZiS-4 gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s
* Reload time of the 57 mm ZiS-4 for the Т-34М mod. 1941 turret decreased from 2.7 s to 2.4 s

Object 263:
* View range decreased from 410 m to 390 m

Object 268:
* View range decreased from 400 m to 370 m

Object 704:
* View range decreased from 390 m to 360 m

ISU-152:
* View range decreased from 370 m to 350 m

SU-85B:
* View range decreased from 390 m to 310 m

SU-76:
* View range decreased from 350 m to 290 m

Т-34:
* View range of the Т-34 mod. 1940 turret increased from 240 m to 320 m

Changes in characteristics of Chinese vehicles:

59-16:
* Gun dispersion on the move for the 131 suspension decreased by 10%
* Gun dispersion on hull traverse for the 131 suspension decreased by 10%
* Gun dispersion on the move for the 131 model 2 suspension decreased by 11%
* Gun dispersion on hull traverse for the 131 model 2 suspension decreased by 11%
* Reload time of the 57 mm 55-57FG gun for the 131 turret decreased from 3 s to 2.9 s
* Reload time of the 76 mm 54-76T gun for the 131 turret decreased from 3.7 s to 3.5 s
* Reload time of the 57 mm 55-57FG gun for the 131-1 turret decreased from 2.8 s to 2.6 s
* Reload time of the 76 mm 54-76T gun for the 131-1 turret decreased from 3.4 s to 3.2 s
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 131-1 turret decreased from 10 s to 9 s
* Hit points with the 131 turret increased from 530 to 550
* Hit points with the 131-1 turret increased from 580 to 590

WZ-132:
* Gun dispersion on the move for the WZ-131-1 suspension decreased by 12%
* Gun dispersion on hull traverse for the WZ-131-1 suspension decreased by 12%
* Gun dispersion on the move for the WZ-132 suspension decreased by 14%
* Gun dispersion on hull traverse for the WZ-132 suspension decreased by 14%
* Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 9.1 s to 8.5 s
* Reload time of the 85 mm 64-85T gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s
* Reload time of the 85 mm 64-85TG gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s
* Aiming time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 2.7 s to 2.5 s
* Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8.9 s to 8.3 s
* Dispersion of the 100 mm 59-100T gun on turret traverse decreased by 14%
* Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m
* Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 8.5 s to 7.9 s
* Dispersion of the 100 mm 60-100T gun on turret traverse decreased by 14%
* Reload time of the 85 mm 64-85T gun for the WZ-132 turret decreased from 5.5 s to 5.4 s
* Reload time of the 85 mm 64-85TG gun for the WZ-132 turret decreased from 5.5 s to 5.4 s
* Hit points with the WZ-131-1 turret increased from 950 to 1000
* Hit points with the WZ-132 turret increased from 1050 to 1150

WZ-131:
* Gun dispersion on the move for the WZ-131 suspension decreased by 11%
* Gun dispersion on hull traverse for the WZ-131 suspension decreased by 11%
* Gun dispersion on the move for the WZ-131 model 2 suspension decreased by 12%
* Gun dispersion on hull traverse for the WZ-131 model 2 suspension decreased by 12%
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 132A turret decreased from 8.7 s to 8.2 s
* Reload time of the 85 mm 56-85JT gun for the 132A turret decreased from 5.7 s to 5.5 s
* Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m
* Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2.9 s to 2.7 s
* Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 9.3 s to 8.7 s
* Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 132B turret decreased from 8.7 s to 8.2 s
* Reload time of the 85 mm 56-85JT gun for the 132B turret decreased from 5.7 s to 5.5 s
* Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m
* Reload time of the 85 mm 62-85T gun for the 132B turret decreased from 5.7 s to 5.5 s
* Reload time of the 85 mm 64-85T gun for the 132B turret decreased from 5.7 s to 5.5 s
* Hit points with the 132A turret increased from 800 to 820
* Hit points with the 132B turret increased from 880 to 900

Changes in characteristics of French vehicles:

AMX 50 Foch (155):
* View range decreased from 400 m to 380 m

AMX 50 Foch:
* View range decreased from 390 m to 380 m

S35 CA:
* View range decreased from 400 m to 340 m

Renault UE 57:
* View range decreased from 360 m to 320 m

Renault FT AC:
* View range decreased from 330 m to 300 m

ARL 44:
* View range of the FCM F1 turret increased from 320 m to 340 m
* View range of the ARL 44 turret increased from 330 m to 350 m

Changes in characteristics of German vehicles:

Waffentrager auf E 100:
* View range decreased from 420 m to 380 m

Rhm.-Borsig Waffentrager:
* View range decreased from 400 m to 360 m

Waffentrager auf Pz. IV:
* View range decreased from 410 m to 370 m

Pz.Sfl. IVc:
* View range decreased from 380 m to 340 m

Aufklarungspanzer Panther:
* Crossing capacity for the Aufkl. Panther suspension on soft terrain increased by 10%
* Crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
* View range of the VK 28.01 Ausf. C turret increased from 390 m to 400 m
* Dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse decreased by 17%
* Reload time of the 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret decreased from 3.4 s to 3.3 s
* Dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse decreased by 17%

Jagdpanzer E 100:
* View range decreased from 400 m to 390 m

Nashorn:
* View range decreased from 390 m to 360 m

Jagdpanther II:
* View range decreased from 380 m to 360 m

Marder 38T:
* View range decreased from 360 m to 320 m

Sturer Emil:
* View range decreased from 400 m to 370 m

Marder II:
* View range decreased from 350 m to 310 m

Jagdpanther:
* View range decreased from 370 m to 350 m

Panzerjager I:
* View range decreased from 330 m to 300 m

Changes in characteristics of U.K. vehicles:

FV215b (183):
* View range decreased from 400 m to 390 m

Alecto:
* View range decreased from 390 m to 330 m

Universal Carrier 2-pdr:
* View range decreased from 330 m to 300 m

Valentine AT:
* View range decreased from 360 m to 320 m

_________________
mais que dit le manuel en cas de perte d'une aile..?


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 Sujet du message: Re: Wot maj
MessagePosté: Ven 30 Jan 2015, 07:00 

Inscription: Mer 14 Mai 2008, 13:49
Messages: 207
Localisation: Paris 20eme
Ca fleur mauvais les TD très dépendants des spots de l'équipe adverse....

et aussi une baisse très significative de la précision des tirs en mouvement.

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mais que dit le manuel en cas de perte d'une aile..?


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 Sujet du message: Re: Wot maj
MessagePosté: Ven 30 Jan 2015, 09:08 
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Inscription: Lun 08 Fév 2010, 10:40
Messages: 934
T67:
* View range of the T49 turret decreased from 350 m to 320 m
* View range of the T67 turret decreased from 370 m to 340 m


@Corse : Mais avec nos equipages spécialisé en reco ca change rien on reste à 500 :mrgreen:

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 Sujet du message: Re: Wot maj
MessagePosté: Ven 30 Jan 2015, 11:45 

Inscription: Ven 11 Mar 2011, 08:05
Messages: 1460
Grave :) T67 power :)


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 Sujet du message: Re: Wot maj
MessagePosté: Ven 30 Jan 2015, 19:20 

Inscription: Mer 14 Mai 2008, 13:49
Messages: 207
Localisation: Paris 20eme
Alors... Petit rappel sur les notions de portée de détection...

la portée de détection. Cette dernière varie en fonction du char. La portée de détection, c'est ce qui vous permet de détecter un char par vous-même, avec une limite maximale de 445m. Si vous avez plus de 445m de portée de détection, vous avez un bonus contre les camouflages ennemis.
.
Prenons un char 1 qui a 445mètres de distance de détection, et un char 2 qui a 500m de distance de détection.
La valeur de camouflage du char ennemi consistera à une "réduction de la portée de détection des chars 1 et 2".
Si un Maus et un AMX 13 90 avancent à découvert droit vers le char :
.
Le char 1 détectera un Maus à 430 mètres, et un AMX 13 90 à 350mètres.
Le char 2 détectera un Maus a 445 mètres (sa limite imposée donc), et un AMX 13 90 à 400mètres.
.
Le camouflage agira comme un réducteur de votre portée de détection. Par exemple ça retirera 50mètres de portée de vue. Un char qui vous verrait normalement à 400 mètres vous verra à 350. Un char qui vous détecterai à 350 vous verrait à 300.
.
C'est cette portée qui est indiquée dans les stats de vos chars, c'est cette portée qu'on booste avec les binos, les optiques traitées ( /!\ Optiques et binos NE SE CUMULENT PAS), Oeil de lynx et Longue vue.

voilà.

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mais que dit le manuel en cas de perte d'une aile..?


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 Sujet du message: Re: Wot maj
MessagePosté: Ven 30 Jan 2015, 19:31 
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Inscription: Mer 19 Mar 2003, 11:48
Messages: 6476
PB0_Stardust a écrit:
.
C'est cette portée qui est indiquée dans les stats de vos chars, c'est cette portée qu'on booste avec les binos, les optiques traitéesSE CUMULENT PAS),


Source ?

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 Sujet du message: Re: Wot maj
MessagePosté: Mar 03 Fév 2015, 07:04 

Inscription: Mer 14 Mai 2008, 13:49
Messages: 207
Localisation: Paris 20eme
La bible stardustienne. Disponible en format de poche aussi.

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mais que dit le manuel en cas de perte d'une aile..?


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 Sujet du message: Re: Wot maj
MessagePosté: Dim 24 Mai 2015, 13:30 
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Inscription: Ven 15 Oct 2004, 11:06
Messages: 752
Aperçu ce jour un Stardust sur le TS DANDY ;) hey hey :pbomodif

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Quelqu'un aurait un peu de fil et une aiguille s'il vous plait ?
Dr_Heretic le 15/08/2005


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